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- Short: Demo of "Knightmare" (dungeon game)
- Type: game/demo
- Uploader: gybassn@tick.informatik.uni-stuttgart.de
- Source: boing collection at wuarchive.wustl.edu
- Action: NoA4000
-
- Please note: To make this demo run on newer Amiga models you have to use
- some Degrader utility (see AmiNet:util/misc).
-
- This is a text I found in the original archive:
-
- ------------------------------------------------------------------------------
- This is a playable demo of KNIGHTMARE from the February issue of AMIGA FORMAT.
- To quote from the magazine:
-
- "Knightmare is a dungeon game and the aim is to explore the caverns, kill the
- monsters and collect the treasure. Your team has four adventurers, one of whom
- wears a helmet which provides the eyesight for the group.
-
- The status of this gang of four is shown in the top right of the game display.
- Three of them have faces and one wears the seeing helmet. Their health,
- stamina and magic points are shown by the bar graphs to the left. If any
- member of the team is hit then the damage is flashed in red. If they die then
- all their possessions plus their heart will appear in front of you.
-
- KNIGHTMARE is mouse-controlled with the left button initiating get/move
- commands and the right button action commands. Clicking on the cluster of
- arrows moves you left/right/forward/back/up/down/turn right/turn left. To get
- or use objects or buttons click on them with the left mouse button. When
- you've picked something up, you can put it in the hands (the row of
- colour-coded cushions) or the backpacks by clicking on the game window with
- the right button.
-
- To attack click with the right button over the hand you want to hit with. This
- brings up a range of options (punch, kick, stab etc) and just click on the
- desired option with the right button. To pre-set these options, use the left
- button. The cushin will have a little red triangle, showing it has been
- primed. Simply click on the cushion wth the right button to activate the
- chosen action. It will be cross hatched for a second or two while the
- character recovers from the blow, but once it clears you can strike out
- again."
- ------------------------------------------------------------------------------
-
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 341180 341180 0.0% 16-Dec-91 16:52:58 Knightmare
- 1765 901 48.9% 22-Apr-94 23:44:56 Knightmare.readme
- -------- ------- ----- --------- --------
- 342945 342081 0.2% 23-Apr-94 06:00:00 2 files
-